We can use the colors of the candle flame as our emitting material. For this model design, I went with a skull with a candle on top of it. Next, we can create some stunning glow effects using Emit materials. Create a ghost with the look of frosted glass. Your ghost should now have the look of frosted glass! Experiment with the surface settings for different glass looks. Then set the IOR (Refractive Index) to 2.31 and set the Transparency to 48. For a frosted glass look, set the Roughness to 44. Now, we can adjust the Surface settings, which will appear when Glass is selected. In this case, the material has switched from Diffuse to Glass. (Diffuse is set by default.) By selecting Glass, you’ve changed the material for the color you currently have selected. Next, under the Material options, select Glass. Select the color of your ghost in the Palette panel, then switch to the Render view. You should now see the Material settings available in the Matter panel, located on the right-side of the UI. Then, make sure the Render view is selected. Create your own ghost model, or recreate the ghost design seen here.įirst, select the main color you used for the ghost in the Palette panel. You can create your own ghost model, or you can reference the dimensions for the original one in the image below. For the name I just used “MyVoxelModel.obj”.First, let’s learn about Glass materials, which are perfect for creating a ghost. A save dialogue will appear where you can enter the name of the model. So after you create your folder click the OBJ button in the export window. In the image below I created a folder called “My Voxel Model”. By having a single folder we can easily access them when working inside of Blender. These 3 files include your model (.obj), your material (.mat) and your texture (.png). The purpose of this is because MagicaVoxel will create 3 separate files that actually make up your model that you will be importing into Blender. A good practice to get used to is to first create a folder on your computer where you can save your exported voxel model into. ISO – Export a Isometric pixel sprite (.png)įor this tutorial you will ignore the other options and select OBJ.QB – Export a QB volume for use with Qubicle.MC – Export a file using the MC (Marching Cubes) format.PLY – Export a file using the PLY (Polygon File Format) format.These are the Export formats supported by MagicaVoxel: These are the various export options that we mentioned earlier that are supported by MagicaVoxel. When it opens, you will be able to see a series of buttons with different abbreviations. To open it simply click on the word Export. Now its very common that when you open MagicaVoxel for the first time, the window might be collapsed so that you only see the word Export. When opened look towards the bottom right section of the editor window where it says Export. For this tutorial we used the “castle” demo file that ships with MagicaVoxel. To see the export options inside of the MagicaVoxel editor, begin by opening a voxel model you already made or create a new voxel model. So to kick off our tutorial we will show you how export your voxel model using OBJ file format. As of this writing MagicaVoxel only supports one of the three mentioned, which is the OBJ model type. Blender supports a wide array of common model types such as Autodesk FBX, Collada DAE and Wavefront OBJ. Now before you can get your voxel model out of the MagicaVoxel editor and load it into Blender, you must first understand what types of model files the Blender application supports. How to Export your Voxel Model out of MagicaVoxel
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